Have you ever broadcast a television program that you have never heard of, to discover that this is your new favorite? And that of course, sends you to an existential spiral of terror-there is so much things there, more than you could never experiment, and a game will inevitably be lost over time. This is what playing fleaubringer made me feel. I have never heard of this platform game, but playing it, I was blown away by its fluidity and style.
Good time of confession: when I was a child, I played a lot of classic video games on emulators. It was probably not at the level. I didn’t know, I was a little child. But I have to try a genre that has been largely left behind: platforms. Games like ninja Gaiden. X-Men: mutant apocalypse. Zone Comix. Sunset Riders. All these games have lived and died thanks to their reactive orders. And it may be forgotten art. Not the way these games look like, what they feel.
For my money, one of the best sensations of the last ten years is cellules dead, so it is worth taking an interest in trying to explain what makes it so pleasant. And it’s hard to do! It is a combination of animation, synchronization, speed and effects. When your little guy makes a dodge cellules dead, there is a fraction of a second between the moment you press the button and the execution of the action. This makes you feel the effort. When you are touched, you lose control of your character for a while and the screen is shaking. This loss of control is negligible in terms of gameplay, but inspires a perfect amount of fear.
It is the kingdom where fleaubringer shines. It’s incredible. Jump just the right weight. And the double jump? It’s the thing. Your character has a quick attack that seems incredible, especially when he bounces (or not!) On enemies. You have this strong attack which pushes me to kiss the chef in an uncontrollable way. And then you start to chain these movements, bouncing on the walls and slamming enemies against each other. You can’t overestimate how nice it is to play and how important this kind of thing is. There is a vocabulary agreed to measure elements such as graphic performance or even writing quality. It is much more difficult to find words to describe the abstract feeling of the commands of a video game, and it’s a shame.
The why-like, why do you do it all-is cool too. I imagine. I mean, the presentation is very good. A strange haunted extraterrestrial space station parked in the sky, and impressive stupid adventurers enter – but none ever goes. It’s enough. I love the protagonist. Her name is Kyhra and she looks like a Samurai Cyberpunk Drow. This is exactly the kind of character who is just cool enough for you to want her to be a playable character in a sort of cross combat game. She doesn’t have enough depth so that you want to read a book on her, but you want to see her cross the iron with someone like Dante de _The devil can cry or Rayman or some1. It is immediately emblematic, it is my point of view, and once again, such design is not easy to do.
It’s a lot of praise. Is there a part of fleaubringer which deserves more severe criticism? There are in fact. This is because fléaubringer is a roguelike (or roguelite, whatever) which was released a month after enfers set fire to the world of video games. Lots of Roguelike games are good. Enfers establish a new gold stallion. And fleaubringer does not quite reach this level. Your progress is too slow and too simple. There is a skill tree, and you spend Judge Blood on it; You make Kyhra more powerful. That works. However, I have never felt so enthusiastic about the idea of unlocking a new capacity, and it took me far too long before I felt like I was making progress. Maybe I would have felt better if I progressed on several fronts, but the development of the character seems mainly linear.
However, I have never complained about the development of the character when I played cavaliers du Sun on this emulator. I have played it millions of times, trying to beat the next boss or get a high score. This game could entertain me for hours, simply because it was pleasant to watch and it was great. And this feeling, where commands help create the drama… You can’t pretend. This is why you are going to play fleaubringer and you will enjoy it.
- Perfect controls
- Beautiful look
- Killer soundtrack
- Roll -of -the -way unequal elements
- Character development rhythm problems