Vampire The Masquarade: Swansong allows players to manage three unique vampires in Boston, who are trying to keep the masquerade secret from mortals. There are several unique settings in which the characters should use some skills and disciplines in their interests and defeat opponents.
- Distant
- swiftness
- Presence
- Distant
- confuse
- dominate
- feel invisible
- Presence
- dominate
- What are disciplines in Vampire the Masqueate: Swansong?
- disciplines Emema
- Disciplines of Leisha
- Galeba disciplines
- firmness
What are disciplines in Vampire the Masqueate: Swansong?
Disciplines are skills that are unique for each of the vampires in Vampire the Masquarade: Swansong. Emem, Leisha and Galeba have unique strengths and weaknesses in battle, and players should use the skills of each character to overcome the obstacles that they will face in Swansong. Unlike talents, the level of disciplines increases individually depending on the characters.
disciplines Emema
Distant
- Supernatural perception. After activation, he exacerbates your five feelings and allows you to see a possible future and read your enemies. Each additional level increases the level of divination per unit.
Level I: sharpened feelings *: Auspex’s vision activates. It does not have the cost of the hunter and reveals the interaction between five feelings. The cost of hunger depends on your propaganda rating and the complexity of the situation.- Cost: no data
Level II: Psychometry *: Vision of divination shows interactions related to the memories of the subject. The cost of hunger depends on the rating of divination and the complexity of interaction. - Cost: 45 improvements
Level III: Predpersight *: Aquilition’s vision shows forebodings. Associations offer a potential vision of the future. - Cost: 90 improvements
Level IV: Find the soul *: The vision of divination shows the aura of the goal, which gives information about their nature or resonance. Hunger is not worth it. - Cost: 120 improvement points
Level V: Find the mind *: shows whether your opponent is preparing to focus his skill or not. Generates one hunter. - Cost: 180 improvement points
- Cost: no data
swiftness
- Discipline that allows you to move in the environment at high speed and slows down your perception of time. Each improvement increases the level of swiftness per unit.
Level I: blink *: activates rapid vision. It does not have the cost of hunger. Shows the reference points in the environment, to which Emem can get using Blink. Blink allows you to move from one point of binding to another. Generates three hunger.- Cost: no data
Level II: speed : In certain situations, this allows you to slow down the environment around the character when using the vision. Hunger is not worth it. Swiftness * In this state, such interactions as pocket thefts are available. The cost of the hunter depends on the rating of swiftness and complexity of interaction. - Cost: no data
Level III: speed : blink * generates one hunger less - Cost: 90 improvements
Level IV: Out of time : swift Options become available in the dialogue. Hunger costs swift * Rating depends on the complexity of the interaction. - Cost: 120 improvement points
Level V: marshmallows : blink * generates one hunger less. - Cost: 180 improvement points
- Cost: no data
Presence
- Discipline is associated with charisma. Gives users the opportunity to influence the emotions of others. Each improvement increases the level of presence per unit.
Level I: thrill *: Provide access to presence as a choice of dialogue.- Cost: no data
Level II: velvet glove *: +1 presence - Cost: 25 improvement points
Level III: Silver Language *: dialogue force that does not allow your opponent to focus the skill. Generates two hunger. - Cost: 45 improvements
Level IV: Scapular demand *: When one of your actions increases the risk of enemy focus, this increase decreases by 30%. - Cost: 120 improvement points
Level V: Hypnotyposis : Silver tongue * generates one hunger less. - Cost: 180 improvement points
- Cost: no data
Disciplines of Leisha
Distant
- Supernatural perception. After activation, he exacerbates your five feelings and allows you to see a possible future and read your enemies. Each additional level increases the level of divination per unit.
Level I: sharpened feelings *: Auspex’s vision activates. It does not have the cost of the hunter and reveals the interaction between five feelings. The cost of hunger depends on your propaganda rating and the complexity of the situation.- Cost: no data
Level II: Psychometry *: Vision of divination shows interactions related to the memories of the subject. The cost of hunger depends on the rating of divination and the complexity of interaction. - Cost: 45 improvements
Level III: Predpersight *: Aquilition’s vision shows forebodings. Associations offer a potential vision of the future. - Cost: 90 improvements
Level IV: Find the soul *: The vision of divination shows the aura of the goal, which gives information about their nature or resonance. Hunger is not worth it. - Cost: 120 improvement points
Level V: Find the mind *: shows whether your opponent is preparing to focus his skill or not. Generates one hunter. - Cost: 180 improvement points
- Cost: no data
confuse
- Discipline that allows you to move unnoticed and imitate someone else. Each improvement increases the ranking rank per unit.
Level I: secrecy mask : opens invisible passage : others cannot see Leisha, but she can no longer interact with her environment. You can read documents and inspect objects, but they cannot be taken. Electronic equipment can still find Leisha. It also opens mask of thousands of people *: Leisha can copy the uniform of the target (generates two hunger), which she can activate from a safe z1. Activation does not cause hunger.- Cost: no data
Level II: hiding cloak *: allows you to hide objects from outsiders or create interference for electronic equipment. The use of this discipline on electronic equipment makes it unable to discover Leish. The cost of hunger depends on the rating of dimming and the complexity of the interaction. - Cost: 45 improvements
Level III: Janus *: Leisha can copy one additional uniform. - Cost: 90 improvements
Level IV: double *: allows the vampire to steal someone’s personality (generates two hunger) and allows the vampire to pass himself for this person. The vampire must talk in order to collect information about her before her personality can be stolen. It can only be activated in safe areas. Activation does not cause hunger. - Cost: 120 improvement points
Level V: disappear : Mask thousand people and double * no longer requires a safe zone and can be activated anywhere. - Cost: 180 improvement points
- Cost: no data
dominate
- The ability to command others and turn them into puppets. Each improvement increases the rank of dominance by one point.
Level I: force *: gives access to dominance in the dialogue.- Cost: no data
Level II: The words steel *: One additional point of dominance. - Cost: 45 improvements
Level III: power speech *: Domination gives rise to one hunger less. - Cost: 90 improvements
Level IV: Iron Fist : Next skill * will automatically succeed without the use of willpower. Generates four hunger. - Cost: 120 improvement points
Level V: Logotomy : Iron Fist * generates one hunger less. - Cost: 180 improvement points
- Cost: no data
Galeba disciplines
feel invisible
- Thanks to this strength, the vampire is able to detect supernatural both in the creatures surrounding it and in the traces that they leave after themselves.
firmness
- Physical and mental supernatural stability. Each improvement increases the resistance per unit.
Level I: Durability : Available only in research mode. The ability to tolerate physical pain. The cost of hunger depends on your resistance * rating and the complexity of interaction.- Cost: no data
Level II: walls of the mind *: protects against enemy skills. Increases the chance to win by 50% in the case of a draw. Generates two hunger.
- Cost: no data
* Cost: no data
*Level III:*mental fortress **: ** walls of the mind ** generates one hunger less.
* Cost: 90 improvements
*Level IV: ** Iron will **: ** walls of the mind ** now can also protect against enemy disciplines.
* Cost: 120 improvement points
*Level V: ** walls of the mind ** generates one hunger less.
* Cost: 180 improvement points
Presence
- Discipline is associated with charisma. The ability to influence the emotions of others. Each improvement gives players an additional point of presence.
Level I: thrill : gives access to presence * as a variant of dialogue.- Cost: no data
Level II: velvet glove *: get an additional point of presence. - Cost: 45 improvements
Level III: Silver Language *: does not allow the enemy to focus the ability in the dialogue. Generates two feelings of hunger. - Cost: 90 improvements
Level IV: Scapular demand : when one of your actions increases the risk focus * an increase decreases by 30%.
- Cost: no data
* Cost: 120 improvement points
Level V: Hypnotyposis : Silver tongue * generates one hunger less.
* Cost: 180 improvement points
dominate
- The ability to command others and turn them into puppets. Each improvement increases the rank of dominance by one point.
Level I: force *: gives access to dominance in the dialogue.- Cost: no data
Level II: The words steel *: One additional point of dominance. - Cost: 45 improvements
Level III: power speech *: Domination gives rise to one hunger less. - Cost: 90 improvements
Level IV: Iron Fist : Next skill * will automatically succeed without the use of willpower. Generates four hunger. - Cost: 120 improvement points
Level V: Logotomy : Iron Fist * generates one hunger less. - Cost: 180 improvement points
- Cost: no data
Read more about Vampire the Masquarade: Swansong , Visit some of our other articles on professional games, for example, “What skills should you increase in Vampire the Masquarade: Swansong?”
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