Other new mechanics in Broken Weave consists of rules for harvesting and taking a trip, along with a guide to converting any 5E animal stat block into an animal impacted by decay.
As magic is broken and the gods are dead, arcane and magnificent classes are non-viable in Broken Weave. Instead, the video game uses 6 new classes concentrated on various community functions, such as the Warden, the Speaker, the Sage, or the Maker. Each of these new classes level up as typical, but featured 3 different archetypes that change subclasses. Furthermore, players develop characters utilizing a Life Course system, where different attributes and strengths are specified by a character’s life experiences instead of by optimization or focused on a class construct. Physically, these life experiences are specified by numerous trinkets kept by the character on their individual, which assists to fight the decay that permeates the world of Broken Weave.
Decay acts as a sort of continuous underlying risk in Broken Weave. Each race in Broken Weave is impacted differently– fairies exposed to decay have crystalline growths start to grow from their bodies, while dwarves gradually change into fiery beasts. Decay is not only an ecological hazard, it’s also produced by the broken remnants of magic weapons.
Because of the nature of Broken Weave’s world and the methods that Decay can completely modify a character, another focus of a Broken Weave is the Sanctuary. Numerous of the adventures and missions within Broken Weave are designed to benefit the Sanctuary, with successful objectives providing new resources that can benefit future characters.
Broken Weave is a radical reimagining of a typical Dungeons & Dragons fantasy project setting, integrating post-apocalyptic themes with brand-new systems that highlight self-sacrifice, neighborhood, and exploration. While Broken Weave is billed as a project setting for Dungeons & Dragons, it also includes radically various character building rules along with an appealing new Decay system.
Related:
Because of the nature of Broken Weave’s world and the ways that Decay can permanently alter a character, another focus of a Broken Weave is the Haven. Many of the adventures and missions within Broken Weave are created to benefit the Sanctuary, with effective missions providing new resources that can benefit future characters.
- New Dungeons & Dragons Game Announced
- Dungeons & Dragons’ Heist-Themed Anthology Features D&D Movie Area
- Dungeons & Dragons Will Not Reauthorize Present OIL, Launches Full SRD Under Creative Commons License
A PDF variation of Broken Weave is offered to backers who pledge $29, while a physical copy is readily available to $60 backers. A GM Pledge that includes a Deck of Broken Things and GM screen is likewise offered for a promise of $102. PDFs of the Core Rule book will be released to backers in a few months, with physical books coming available in Q4 2023. In addition, Cubicle 7 strategies to support Broken Weave with more books in the future. You can inspect out the full Kickstarter here.
Physically, these life experiences are specified by various ornaments kept by the character on their person, which assists to fight the decay that penetrates the world of Broken Weave.
Broken Weave is a radical reimagining of a typical Dungeons & Dragons dream campaign setting, integrating post-apocalyptic styles with brand-new systems that highlight self-sacrifice, community, and exploration. While Broken Weave is billed as a campaign setting for Dungeons & Dragons, it also consists of significantly different character structure rules along with an intriguing brand-new Decay system.
Leave a Reply