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Author: king kaos

All disciplines in Vampire the Masquarade: Swansong

Vampire The Masquarade: Swansong allows players to manage three unique vampires in Boston, who are trying to keep the masquerade secret from mortals. There are several unique settings in which the characters should use some skills and disciplines in their interests and defeat opponents.

What are disciplines in Vampire the Masqueate: Swansong?

Disciplines are skills that are unique for each of the vampires in Vampire the Masquarade: Swansong. Emem, Leisha and Galeba have unique strengths and weaknesses in battle, and players should use the skills of each character to overcome the obstacles that they will face in Swansong. Unlike talents, the level of disciplines increases individually depending on the characters.

disciplines Emema

Distant

  • Supernatural perception. After activation, he exacerbates your five feelings and allows you to see a possible future and read your enemies. Each additional level increases the level of divination per unit.
    Level I: sharpened feelings *: Auspex’s vision activates. It does not have the cost of the hunter and reveals the interaction between five feelings. The cost of hunger depends on your propaganda rating and the complexity of the situation.

    • Cost: no data
      Level II: Psychometry *: Vision of divination shows interactions related to the memories of the subject. The cost of hunger depends on the rating of divination and the complexity of interaction.
    • Cost: 45 improvements
      Level III: Predpersight *: Aquilition’s vision shows forebodings. Associations offer a potential vision of the future.
    • Cost: 90 improvements
      Level IV: Find the soul *: The vision of divination shows the aura of the goal, which gives information about their nature or resonance. Hunger is not worth it.
    • Cost: 120 improvement points
      Level V: Find the mind *: shows whether your opponent is preparing to focus his skill or not. Generates one hunter.
    • Cost: 180 improvement points

swiftness

  • Discipline that allows you to move in the environment at high speed and slows down your perception of time. Each improvement increases the level of swiftness per unit.
    Level I: blink *: activates rapid vision. It does not have the cost of hunger. Shows the reference points in the environment, to which Emem can get using Blink. Blink allows you to move from one point of binding to another. Generates three hunger.

    • Cost: no data
      Level II: speed : In certain situations, this allows you to slow down the environment around the character when using the vision. Hunger is not worth it. Swiftness * In this state, such interactions as pocket thefts are available. The cost of the hunter depends on the rating of swiftness and complexity of interaction.
    • Cost: no data
      Level III: speed : blink * generates one hunger less
    • Cost: 90 improvements
      Level IV: Out of time : swift Options become available in the dialogue. Hunger costs swift * Rating depends on the complexity of the interaction.
    • Cost: 120 improvement points
      Level V: marshmallows : blink * generates one hunger less.
    • Cost: 180 improvement points

Presence

  • Discipline is associated with charisma. Gives users the opportunity to influence the emotions of others. Each improvement increases the level of presence per unit.
    Level I: thrill *: Provide access to presence as a choice of dialogue.

    • Cost: no data
      Level II: velvet glove *: +1 presence
    • Cost: 25 improvement points
      Level III: Silver Language *: dialogue force that does not allow your opponent to focus the skill. Generates two hunger.
    • Cost: 45 improvements
      Level IV: Scapular demand *: When one of your actions increases the risk of enemy focus, this increase decreases by 30%.
    • Cost: 120 improvement points
      Level V: Hypnotyposis : Silver tongue * generates one hunger less.
    • Cost: 180 improvement points

Disciplines of Leisha

Distant

  • Supernatural perception. After activation, he exacerbates your five feelings and allows you to see a possible future and read your enemies. Each additional level increases the level of divination per unit.
    Level I: sharpened feelings *: Auspex’s vision activates. It does not have the cost of the hunter and reveals the interaction between five feelings. The cost of hunger depends on your propaganda rating and the complexity of the situation.

    • Cost: no data
      Level II: Psychometry *: Vision of divination shows interactions related to the memories of the subject. The cost of hunger depends on the rating of divination and the complexity of interaction.
    • Cost: 45 improvements
      Level III: Predpersight *: Aquilition’s vision shows forebodings. Associations offer a potential vision of the future.
    • Cost: 90 improvements
      Level IV: Find the soul *: The vision of divination shows the aura of the goal, which gives information about their nature or resonance. Hunger is not worth it.
    • Cost: 120 improvement points
      Level V: Find the mind *: shows whether your opponent is preparing to focus his skill or not. Generates one hunter.
    • Cost: 180 improvement points

confuse

  • Discipline that allows you to move unnoticed and imitate someone else. Each improvement increases the ranking rank per unit.
    Level I: secrecy mask : opens invisible passage : others cannot see Leisha, but she can no longer interact with her environment. You can read documents and inspect objects, but they cannot be taken. Electronic equipment can still find Leisha. It also opens mask of thousands of people *: Leisha can copy the uniform of the target (generates two hunger), which she can activate from a safe z1. Activation does not cause hunger.

    • Cost: no data
      Level II: hiding cloak *: allows you to hide objects from outsiders or create interference for electronic equipment. The use of this discipline on electronic equipment makes it unable to discover Leish. The cost of hunger depends on the rating of dimming and the complexity of the interaction.
    • Cost: 45 improvements
      Level III: Janus *: Leisha can copy one additional uniform.
    • Cost: 90 improvements
      Level IV: double *: allows the vampire to steal someone’s personality (generates two hunger) and allows the vampire to pass himself for this person. The vampire must talk in order to collect information about her before her personality can be stolen. It can only be activated in safe areas. Activation does not cause hunger.
    • Cost: 120 improvement points
      Level V: disappear : Mask thousand people and double * no longer requires a safe zone and can be activated anywhere.
    • Cost: 180 improvement points

dominate

  • The ability to command others and turn them into puppets. Each improvement increases the rank of dominance by one point.
    Level I: force *: gives access to dominance in the dialogue.

    • Cost: no data
      Level II: The words steel *: One additional point of dominance.
    • Cost: 45 improvements
      Level III: power speech *: Domination gives rise to one hunger less.
    • Cost: 90 improvements
      Level IV: Iron Fist : Next skill * will automatically succeed without the use of willpower. Generates four hunger.
    • Cost: 120 improvement points
      Level V: Logotomy : Iron Fist * generates one hunger less.
    • Cost: 180 improvement points

Galeba disciplines

feel invisible

  • Thanks to this strength, the vampire is able to detect supernatural both in the creatures surrounding it and in the traces that they leave after themselves.

firmness

  • Physical and mental supernatural stability. Each improvement increases the resistance per unit.
    Level I: Durability : Available only in research mode. The ability to tolerate physical pain. The cost of hunger depends on your resistance * rating and the complexity of interaction.

    • Cost: no data
      Level II: walls of the mind *: protects against enemy skills. Increases the chance to win by 50% in the case of a draw. Generates two hunger.

 * Cost: no data
*Level III:*mental fortress **: ** walls of the mind ** generates one hunger less.
 * Cost: 90 improvements
*Level IV: ** Iron will **: ** walls of the mind ** now can also protect against enemy disciplines.
 * Cost: 120 improvement points
*Level V: ** walls of the mind ** generates one hunger less.
 * Cost: 180 improvement points

Presence

  • Discipline is associated with charisma. The ability to influence the emotions of others. Each improvement gives players an additional point of presence.
    Level I: thrill : gives access to presence * as a variant of dialogue.

    • Cost: no data
      Level II: velvet glove *: get an additional point of presence.
    • Cost: 45 improvements
      Level III: Silver Language *: does not allow the enemy to focus the ability in the dialogue. Generates two feelings of hunger.
    • Cost: 90 improvements
      Level IV: Scapular demand : when one of your actions increases the risk focus * an increase decreases by 30%.

RPG Mechanics of Vampire: The Masquerade - Swansong
* Cost: 120 improvement points
Level V: Hypnotyposis : Silver tongue * generates one hunger less.
* Cost: 180 improvement points

dominate

  • The ability to command others and turn them into puppets. Each improvement increases the rank of dominance by one point.
    Level I: force *: gives access to dominance in the dialogue.

    • Cost: no data
      Level II: The words steel *: One additional point of dominance.
    • Cost: 45 improvements
      Level III: power speech *: Domination gives rise to one hunger less.
    • Cost: 90 improvements
      Level IV: Iron Fist : Next skill * will automatically succeed without the use of willpower. Generates four hunger.
    • Cost: 120 improvement points
      Level V: Logotomy : Iron Fist * generates one hunger less.
    • Cost: 180 improvement points

Read more about Vampire the Masquarade: Swansong , Visit some of our other articles on professional games, for example, “What skills should you increase in Vampire the Masquarade: Swansong?”

Anti-Speedrun: Elden-Ring

While Speedrunner do everything possible to be able to shorten every second into Elden Ring, Youtuber Iron Pineapple can be involved in a completely opposite challenge. Because this wants to find out in his video whether the tough action game can be mastered even if his overloaded equipment makes him the slowest player in the world.

Elden Ring: The hardest challenge of the game?

The Dark-Souls series and now also Elden Ring are the Mecca of the Challenges . Whether speed run, exotic control or fighting with connected eyes, everything has already happened.

The latest challenge of the YouTuber Iron Pineapple is particularly clear. He asked himself whether the entire game can be mastered with an overloaded character .

As Iron Pineapple skilfully explains in his 35-minute YouTube video , there are three conventional ways to choose your equipment. Either you play your character in a light, medium or heavy armor. But many forget that there is another category: the overloaded.

These avoid almost everyone because it would be almost insane to play with this. Since your figure cannot avoid, run nor jump in this state. All essential skills in Elden Ring’s merciless boss fights.

Iron Pineapple does not stop this from choosing this challenge. On top of that, he decided not to touch his horse in the action-RPG . Unless he doesn’t get any further at one point. This also ensures the slowest run that the world has ever seen at Elden Ring.

If you want to see him with your own eyes, you can watch the entire video in English here:

But Iron Pineapple would like to take the extra portion of quality. As he reports in his video, this extremely slow transportation through the Open World later becomes an absolutely soothing Zen experience .

With the overloaded status, simple opponents quickly become real boss moments. A giant with archers in front of it becomes a tough adversary. Exactly this change of events for Iron Pineapple makes the charm of this challenge, as he emphasizes several times.

What are the difficulties of the challenge?

As is evident in the boss fights, Iron Pineapple uses a tactic from blocking and bumping whenever he feels safe. Due to his high defense and damage absorption, he can simply take a lot. In the later course it will also be shown that this approach with better equipment no longer offers as many disadvantages as one would initially assume.

The YouTuber often has to be creative ** when moving. Especially with platform elements, where small hurdles can only be overcome with jumps, he uses all the tricks that the game allows him. Instead of the normal jump, he uses the ability of Löwen claw of the ClayMore sword, which makes him jump despite the overweight.

At one point, however, all tricks and ideas do not help. Iron Pineapple grabs his horse at the giant mountain summit and use his jump function once in the game. Later, however, he still finds a creative solution and shows that another ability would have been the key to success.

Arrived at the Elden Beast , Iron Pineapple only wanted to succumb to this with his sign, but the movement of the boss opponent was too much of a good thing. So he used the Quickstep for this final struggle so as not to let the Encouter unnecessarily run out. The YouTuber thus proves that Elden Ring can be played through with an overload.

In order to put on the crown of this triumph, there is still a challenge: The fight against the most difficult boss – Malenia.

Elden Ring Any% Glitchless Speedrun WORLD RECORD (1:12:53) | CURRENT PATCH 1.04

With his usual tactics, even this merciless opponent was not a problem. As in many situations before, Iron Pineapple had to creatively counterattack certain attacks or idiosyncrasies of the opponents , such as the throw of a frozen pot when they briefly in the Airs rises.

For Iron Pineaplle, this passage, which is actually planned as a challenge, demonstrates how effectively large shields, shock swords and heavy armor are.

The countless hurdles he met and could master despite the challenge show for him how well thought out and flexibly the great game design of From software in Elden Ring.

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